top of page

Joustaposition

I'm serving as the lead game designer for our final capstone project at Brock University.  It will be showcased at LevelUp 2017 in Toronto. I've been responsible for designing the game mechanics and level space, implementing art assets into Unity 5, and writing in C#. Joustaposition is a local multiplayer, fast-paced, energetic, and woefully inaccurate comedic future society’s take on the ancient art of Jousting.

​

​

​

​

Til Death Do Us Part Escape Room

I am currently serving as the game design and cryptography lead of our modest fifteen-man crew to design, build, develop, and open an escape room.  Til Death Do Us Part puts 6-8 players in the basement of the Niagara Military Museum as wedding guests of a military hero and his new beloved bride during the Cold War. This night turns out to be less than perfect, however, when the RCMP launch a surprise raid under suspicion that a KGB agent is attending the party in disguise. Become one of the guests that must prove both their own innocence and uncover the spy!  

 

​

​

Archetype

This was my first ever foray into the Unity game engine.  In my third year at Brock University we were tasked with creating an original game from the ground up.  Archetype is a first person stealth-puzzle-platformer where the player plays as "Janet", a scientist who wakes up with little memory of how she ended up in a mysterious facility.  I served as both the primary level and game designer for this project. A download link to the game is available below.

​

​

​

​

​

​

Please reload

bottom of page